In computer science, „Zápasy“ translates to „Matches.“ It generally refers to the process of comparing two entities to determine if they meet certain criteria or conditions. This term may be used in various contexts such as:
1. **Pattern Matching**: In programming and data processing, „matches“ can refer to the identification of patterns within strings or data structures. For example, using regular expressions to find matches in text data.
2. **Database Queries**: In the context of databases, „matches“ might refer to records that satisfy specific query conditions during a search operation.
3. **Game Logic**: In gaming or simulation environments, matches can refer to the outcomes of game rounds or competitions, where two players or teams are compared based on their performance or results.
4. **Data Structures**: The term can also be found in algorithms dealing with matching problems, such as in graph theory, where the goal is to find a subset of edges that match certain criteria or maximize certain parameters.
Overall, „Zápasy“ encapsulates the idea of finding correspondences or similarities between various elements in computational contexts.